Recent Posts

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Hello!

If you've got the knack for beautiful  funky animation (think Pixar, Dreamworks, Tron Uprising, Don Bluth-style)
 Or can model kick-ass robots, monsters and environments I'm looking for you!
This would be a paying contract of up to 6 months

Drop me a line for further details.
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General discussion / Re: Introduce Yourselves!
« Last Post by Fvil on 21 August 2012 09:01:50 PM »
I'm Colbert Aslo known as Fvilure.
I'm 16
Haitian With United States Mind Set Living In Montreal.
An Aspiring Everything I Produce, Rap, Design Clothes, Other Instances Of Graphic design, Write And Getting Into Game Design.
No Portfolio --" But I Should Make One Soon
I Would Love For The DTGMA's To Be Open To All Ages --"
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Development / L4P-1N
« Last Post by Fvil on 21 August 2012 07:56:50 PM »
I'm to young too go to the monthly stuff so I'll put this here i guess. That's we have so far The main character in the image at the bottom is a alien robot that fled persecution at his home planet with his family to a steam punk themed planet. When they arrived they realized Lord Merdon had followed them and attacked them. they tried to get away but family didn't make it and he has to fight and find his way out off this action packed steam punk jungle cyborg animals find his way to the civilization to get help. along the way he will find different abilites and ressources to make weapons and all sorts of upgrades. He is also an engineer/physicist  and his creations are really unique. Light saber is the only melee item but has a couple upgrades that change the look of it.


He isn't not finished what should I add?

PS. Sorry For the lines and messes edited it in a rush --" i'll fix tonight and It should be a 2.5D Platformer with inventory and automated stores
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Collaborations / Help offered / Help wanted / Illustrator for your games!
« Last Post by Miscellaneum on 15 August 2012 11:52:24 PM »
Hey guys,

I'm looking to break into gaming by creating amazing artwork for upcoming games. Whether it be package design, character design, assets, environments or vehicles. You can view a sample of my work at www.behance.net/miscellaneum

Looking forward to meeting you!
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Development / Re: SWØØØØRDS!
« Last Post by Cab on 11 August 2012 12:35:24 PM »
@ Dom: You're right, now it does look short! I was so caught up with trying to render the atmosphere that I overlooked that thing.
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Development / Re: [DTGMA-II] Ducks vs. Bunnies
« Last Post by christianboutin on 10 August 2012 07:03:08 PM »
Evil wears many masks, and comes in many sizes...

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Development / Re: SWØØØØRDS!
« Last Post by dom2d on 10 August 2012 12:09:51 PM »
That sword might be a little small though. Like small in width and length. I know it "doesn't matter" but still, I think people are used to seeing larger swords in games, movies and stuff. :P
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Development / Re: SWØØØØRDS!
« Last Post by technobeanie on 10 August 2012 10:08:36 AM »
Caro, this is SØØØØ EPIC!!
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Development / Re: SWØØØØRDS!
« Last Post by nrudzicz on 10 August 2012 09:35:09 AM »
bad. ass.
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Development / Re: SWØØØØRDS!
« Last Post by Kenny B on 10 August 2012 12:18:18 AM »
I'll be sending out emails tomorrow with some links to the game to a long list of playtesters. If you don't get one, just post here and I'll send it to the email address in your profile.

Also:
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