[DGTMA -2] Mollow - RELEASED!

15 July 2012 10:47:42 PM
Technobeanie and I are making a jam game. Here's the first draft on the game's look and its characters. It's a work in progress for sure!



It does not have a title yet! Expect more info soon.
« Last Edit: 02 August 2012 12:03:45 PM by dom2d »

15 July 2012 11:57:27 PM
I can't show you a demo or anything right now, but I'm pretty satisfied with our little concept. It's going to be a really fun simple game! For once, I won't be developing a puzzle game! Yesssss!

--
UPDATE

Here are the links to play the full game!
http://technobeanie.com/stuff/games/Mollow/Mollow_win32.zip (Windows 32bit)
http://technobeanie.com/stuff/games/Mollow/Mollow_win_x64.zip (Windows 64bit)
http://technobeanie.com/stuff/games/Mollow/Mollow_macOSX.zip (Mac OSX)
« Last Edit: 01 August 2012 11:37:55 PM by technobeanie »

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17 July 2012 10:52:20 PM
So pretty and stylish! :O Can't wait to see it all move!

18 July 2012 11:08:52 PM


Our game has a name now - Mollow.
I've designed a logo for it, and since our game does a whole lot of flipping upside down, I made sure the logo was an ambigram, that it'd stay legible when rotated 180 degrees.

27 July 2012 10:54:18 PM
Oh hey!

Here's some screenshots of our game!







I'm pretty proud that the actual game looks exactly (almost) like the mockups that did Dom2D. Yeah!

So, see you on wednesday!

(did I just saw a 2 player mode? :P)

30 July 2012 10:52:50 AM
That looks...really amazing. If you want to send a build my way before the meetup, it's this username at gmail. Otherwise, looking forward to checking it out on Wednesday!

30 July 2012 01:07:09 PM
Ok! I'll send you a build tonight or tomorrow night! Yeah!

(and I'll post the links here after the meetup, just to keep the suspense going MOUHOUHAHAHAHA! ...ahem.)

01 August 2012 11:36:55 PM
The presentation went really well, except the fact that the game seams to be really difficult to play.

So, I've changed the variables a little bit, and it should be a little bit easier now.



Here are the links to the game!
http://technobeanie.com/stuff/games/Mollow/Mollow_win32.zip (Windows 32bit)
http://technobeanie.com/stuff/games/Mollow/Mollow_win_x64.zip (Windows 64bit)
http://technobeanie.com/stuff/games/Mollow/Mollow_macOSX.zip (Mac OSX)

Enjoy!
« Last Edit: 01 August 2012 11:50:29 PM by technobeanie »

02 August 2012 03:02:10 PM
Great game, such a good idea! And the visuals, slick and simple, you guys make a really great team!

04 August 2012 10:43:59 AM
This game is seriously slick, both in terms of visuals and elegance of design.

One thing I'd recommend is that it seems (from what I've played) a little easy to get stuck in an optimal pattern where you generally stay in the same spot - something that forces you to move more often even if your partner throws well could mix things up a bit and make it more dynamic. Maybe that was the idea with the floating blocks?

Anyway, still awesome. Nice work!

05 August 2012 03:49:06 PM
To help the player understands that he needs to go higher to throw farther, I've added a counter force on the character when he throws the object (the force is calculated depending on the direction and the force thrown). That will force the user to go a little bit higher for his next catch.

We've talked about that problem at the meetup, and we got the idea to just put the character a little bit higher, just after we changed sides, in a certain way that he didn't really know that he got higher. I thought it was weird, and to do hidden stuff to the player is not every time a good idea.

But I've just realized, why should I hide the movement to the player, why not just add an impulse on the character. That will help the satisfaction of throwing, and will also help the feeling of throwing it really hard.

I've just updated the builds, you can see the difference if you want to (it's really not a big difference).

And Pulsemeat, we've added ennemies to the game to disturb the gaming flow just a little bit, not too much. I've tried to add more of them, and it was really a big mess.

Thanks everyone!

05 August 2012 07:21:32 PM
That's a really good idea (the impulse thing)! Is the updated version on the link above?

05 August 2012 07:26:17 PM
Yup! I'll always replace the old builds with the latest ones. Always the same URL: more simple :D

06 August 2012 05:22:05 PM
Early sketchbook page for Mollow:


06 August 2012 07:04:21 PM
Shine transform! <3 If Journey ever makes a space level, it better be just like Mollow.